Chimes Adventure
A downloadable game
Game jam project created in 48 hours.
Programmer- Bradley Hanson-Marden
Sound Designer- Nathan Gibson
Artist/Level designer - Ivan Bird.
All sound, code and art were created by us within this 48 hour period.
Chimes Adventure
Plot of our game: Arcade Puzzle Adventure
Relatability to the theme: Back to the Future (time manipulation through abilities)
How the mechanic is used to solve puzzles and pass obstacles
Repetitive game, you will not complete it first try, make mistakes and learn where you need to go in a race against the clock
2D for timeframe
Speedrunable
Sound effects consistent with game theme and main character
Music comes and goes, complimenting the adventure game style
Our first idea was a story based puzzle game, repeating the same day over and over slowly gaining and writing down knowledge from people and places until the point where everything can be completed before night falls. Decided it was too big of a project (dialogue writing, plot choices, getting the difficulty right (too subtle too obvious)
Challenges for our team were
Getting FMOD and Unity to communicate as needed and as efficiently as possible, lots of YouTube videos and googling overnight and combining knowledge from programmers and sound designer
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